Red or white wine Beer Hard cider Vodka, rum, whiskey, gin, or tequila
Water or clear soda to look like vodka, gin, rum, or tequila Grape juice to look like wine or brandy Cola or root beer to look like whiskey or dark rum Ginger ale or cream soda to look like beer Juice or sports drinks to look like colored liquor
You don’t need a specific number, but two shot glasses per player is recommended. [1] X Research source Use different colored and opaque shot glasses to partially disguise the color or type of liquid inside.
If you’re playing the version using a bottle to spin, place the shot glasses in a large circle and put an empty wine, liquor, or beer bottle in the center of the circle. Make sure the bottle is completely empty for the best spin. If you’re playing the version using cards and dice, place the shot glasses in rows.
The first player can volunteer, or you can choose a fun way to pick who has the first turn, like the youngest person in the group, the winner of a rock-paper-scissors battle, or whoever got out of bed earliest that morning. [2] X Research source
Don’t let the player smell or examine the shot too closely before drinking it—they must drink it right away! If the bottle isn’t pointing directly at one shot glass, decide on which it is closest to, or default to the shot to its right. If you continue to have this problem, try adding more shot glasses to make a fuller circle.
Players can bluff and keep the type of drink they got or refill with a secret. Agree on this before the game begins.
You can play as many times around the circle of players as you like. Players can opt out any time, or you can make rules that a player is “out” if they spill a drink or get three alcoholic shots in a row, for example.
A shot will get taken if the number of the card underneath matches the number rolled on the dice. Players can sit or stand in a circle around the playing surface.
The first player can volunteer, or you can choose a fun way to pick who has the first turn, like the youngest person in the group, the winner of a rock-paper-scissors battle, or whoever got out of bed earliest that morning. [3] X Research source
Count aces as low (value of 1) and face cards as follows: Jack=11, Queen=12, King=13. Because you can’t roll a 1 or a 13 with two dice, you can make up a rule for who has to take a shot that’s on an Ace or King card, like any player who spills a drink or some other “party foul. ” If there is no card out that corresponds to the number you rolled, roll again until you get an available number, or take a shot that’s on an Ace or King card if there is one out.
Players can bluff about what type of drink they got if they want to throw other players off as to how many alcoholic and non-alcoholic drinks are left in the game. For example, if someone takes an alcoholic shot and makes that known with a face or an exclamation about it, everyone will know that there is one less alcoholic drink on the table for future turns.
As the number of shots left gets smaller and smaller, players roll on their turn until they get the number that corresponds to a card that still has a shot. The round ends when all of the shots are gone.