For example, the synopsis of Toy Story is: This 3D animated feature tells the story of a pull-string cowboy doll named Woody, who is the leader of the toys until the latest action figure, astronaut Buzz Lightyear, is added to the toy box. When Woody and Buzz are separated from their owner, they are forced to set aside their differences and work together to defeat a mean kid and return to the boy they both love. [2] X Research source This synopsis is strong because it identifies the protagonists of the film (the cowboy and the astronaut), it identifies their antagonist or conflict (separation from their owner), and it discusses their goal (getting back to their owner by working together).
As you write your screenplay, you should keep in mind the goals of your characters and the overall meaning of the film. Many script writers will create an initial flash draft, or first attempt, to get their ideas down and sketch out scenes. They will then go back and revise the script, cutting any drawn-out scenes and adding in any necessary scenes to flesh out the story.
Consider the location setting for the shot. Is the scene all going to shot in one location or are their multiple locations for the scene? What will be in the shot in terms of setting? You should also think about how many actors are required for the shot and if you need any props in the shot. Because you will be creating an animated film, you should list any props or effects you will need to build during the animation process. Think about the type of shot you are going to use, such as a close-up, an establishing shot, or a wide-shot. You should also think about the angle of the shot, or where the camera is shooting from in the setting. Maybe you will use a high angle shot for a dramatic establishing shot or a low angle shot for a close shot of a character. Consider how the camera is going to move in the shot, will it follow the actor or the props in the shot?
Your shot list will likely change or shift as you start to build the film so do not get too attached to it. But you should still create a detailed shot list as a guide as you start to build your film.
When drawing storyboards for an animated film, it is important that you try to think in a 3-D perspective. This will give your storyboard drawings more depth and as a result, give the shots in your film more depth. You can create a grid floor on the storyboard panels to help give the drawings more depth and perspective. Try to add in as much detail as possible in your storyboards, especially for major shots or scenes. Use all areas of the panel, including the foreground, background, and mid-ground. If you have more than one character in a shot, try to group them together and label them so they are easy to identify. You should also make sure all your characters are easy to recognize on the storyboard panels, whether it is with a label, a physical marker, or an arrow with their name. This will help you remember which character is in each shot when you sit down to build your film.
A list of the top seven computer animation programs can be found here: http://www. freemake. com/blog/5-best-sites-to-make-animated-video-trouble-free/. They are rated based on their accessibility, their price, and their range of options.
Most programs come with a library of props that you can access for your movie. You may also be able to build your own props if it is not a very common or well known prop, i. e. a magic wand or a special sword.
If you are making a movie about a boy wizard in medieval times, for example, you may choose a castle setting or a rural farm setting. You may then place your boy wizard in the setting with props like a magic wand, a sorcerer’s hat, and maybe even a fire breathing dragon.
Once you finish animating the rough cut of the movie, you should watch it from beginning to end, noting any scenes that appear underdeveloped or confusing and checking that the pace of the movie is appropriate to the content. If you are making an action packed movie about a boy wizard and his quest to save the world, for example, the pace should be brisk and quick. If you are making a mode meditative film on the death of the family pet, the pace of the movie may be a bit slower and drawn out.
A laptop or computer that can process video data. A webcam that is detached from your laptop or computer. A flat, stable surface like a desk. Masking tape. Basic animation software.
Start by attaching a sheet of paper to the table with masking tape all the way around the paper. This will ensure that you place all the sheets of paper in exactly the same position so the animation appears smooth and fluid. Place the webcam on another surface so it is looking down on the paper. Tape the webcam to a surface so it is at the perfect angle. Try taping the webcam to the side of the desk lamp and then positioning the desk lamp so it shines right on the paper. This will ensure your light source and the webcam are always facing the paper. Plug the webcam into your computer so the captured images are uploaded to the animation program on your computer.
Add to the existing drawing and capture two more frames. Continue to add to the drawing and capture two frames of every change. If you need to start a new scene or make a big change to the drawing, you can start the drawing on a new sheet of paper. Place the new sheet on top of the first piece of paper and trace around any elements in the first sheet of paper that you are going to use in your next frame. Then, remove the first piece of paper and replace it with the new piece of paper. Continue to add to the drawing or add a new drawing, capturing each change in two frames, until you have completed the movie.
You may need to reshoot certain shots or scenes by re drawing them or taking an existing drawing and changing it. You should always shoot two frames of your edited drawings so you have enough footage to add into the final draft of the movie.